I'll leave you with one more gift for this update, a link to a variety of vehicle and buildings concepts for the full game. The maintenance building in this build is larger than the previous Ramp Service building, and features both offices and an attached hangar with it. But this is an indicator that down the line, maintenance buildings will be part of your airport landscape. In the current stage, it is merely a vehicle which approaches the plane and does, rvice-y things.
Here is a sneak peek of the modern fuel truck which has been confirmed in Sky Haven, currently unplayable in this version of the game:įor those unaware of the full list of features in Sky Haven, the game features ramp services. This is also a super early hint that Sky Haven will feature in-ground fueling, as well as truck fueling. This cistern is the precursor to what will eventually become modern day mega fuel farms, which are common at almost every large airport in the world. A large silo (not pictured), and the small fuel cistern, seen below. In this update, two new fuel buildings have been added. The vehicle positioning still needs to be tweaked (as you can see below), but after all this game is still in beta.Ī bunch of new buildings have been added in this update, including a new air traffic control building, which is a big improvement from the previous wooden-only tower we had.
Also included in this new update are larger air-stairs, they have been around in the game already, but needed to be bigger for the new larger aircraft. Yes, there are also buggies with trailers too (the early version of today's baggage cart). Included in this update, for the first time, are baggage belt loaders. Airplanes like the Lockheed Constellation, Convair CV440, and so on have been added in this update, and so the need for a larger runway became ideal. With this new update we received the concrete runway and ramp spot, which allow for larger aircraft operation. So here's a little sneak peek of the new stuff: While the most recent Sky Haven update was a few weeks ago, I do want to address some of the new things we have in the game (as of now).Ī lot has been introduced since my last update. Photos shown are from Sky Haven Alpha gameplay, a work in progress. The new update also brought a list of bug fixes and general quality of life improvements to the game. The Developers have finally released Sky Haven Alpha 0.2.1! This means the introduction of Fuel Management and Flight Scheduling, among various other features. Photos shown are from Sky Haven's Kickstarter Campaign. I am already in love with this game, and I hope that many others will be as well! Until then, I will be updating this post with game updates as they happen, and will keep you all in the loop about its whereabouts and whats expected to come! Once I am able to begin this process for Sky Haven, I will officially launch Project AE: Sky Haven.
From what I've heard from development, it sounds like it most likely will. I plan to do the same thing in Sky Haven, should this feature be possible. Those aware of my previous work in Project AE: SimAirport will know that I recreated brands from Airline Empires in SimAirport as playable airlines. (I encourage you to watch the whole thing!)Īs a disclaimer, footage seen in this video is not representative of the finished product, there is still a lot more left to do! Here is a YouTube video of their kickstarter program (now over, sadly ) The full game will not release until December of this year. Right now the game is very much in an alpha phase and will not be available to the general public until Early Access, in August of this year. Sky Haven is a widely anticipated game, as it was successfully funded on Kickstarter, reaching $60,000 (with an original goal of just $40,000) from over 1,200 people. Sky Haven, according to developers, is planned to have Steam Workshop support, meaning that custom airport modules may be achievable! This timeline also means that historical resources, buildings, vehicles and aircraft are featured. More so, unlike other airport builder games, Sky Haven features a historical timeline, allowing players to build an airport as far back as 1910, and grow it into a modern national hub, over time. And what's more, unlike other games that are similar (like Airport CEO and SimAirport), Sky Haven is 3D, and accurately portrays all real aspects of an airport operation large and small. Allowing you to not only create your own airport, but be the manager of it as well. Sky Haven is an airport builder game unlike any other. But for those who do not, my name is Adam, and I am a backer of an up-and-coming airport builder game called Sky Haven. For the most part, you all know who I am.